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(→DEFCON)
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(→Casus Bellis (CB) for starting a war)
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| Line 151: | |||
| - | Peace Treaty (PT) | ||
| + | == Peace Treaty (PT) == | ||
| + | |||
| - PT can be offered by any of the two War Leader Presidents at any time in the war | - PT can be offered by any of the two War Leader Presidents at any time in the war | ||
| - PT needs to be accepted by both presidents to take effect (only exception is when all Cities of a country are occupied: in this case an offer of the President of the victorious side is accepted automatically (Dictate)) | - PT needs to be accepted by both presidents to take effect (only exception is when all Cities of a country are occupied: in this case an offer of the President of the victorious side is accepted automatically (Dictate)) | ||
| Line 183: | |||
| - | Revolt Risk (aRW) | ||
| + | == Revolt Risk (aRW) == | ||
| + | |||
| Owned and occupied cities have a specific revolt risk that determines auto-Resistance Wars (aRW) starting. | Owned and occupied cities have a specific revolt risk that determines auto-Resistance Wars (aRW) starting. | ||
| Revolt risk is newly calculated every day for each city. | Revolt risk is newly calculated every day for each city. | ||
| Line 251: | |||
| - | Resistance wars | ||
| + | == Resistance wars == | ||
| + | |||
| Cost: 20 gold +total population in City*0,02 gold and does not need being at war. | Cost: 20 gold +total population in City*0,02 gold and does not need being at war. | ||
| To start it player must be in the City. | To start it player must be in the City. | ||
| Line 274: | |||
| - | War Mechanics | ||
| + | == War Mechanics == | ||
| + | |||
| Two countries can fight against each other only in one war | Two countries can fight against each other only in one war | ||
| Taxes are paid to occupier countries, but with original country tax rates. Occupied status means citizens living in that city are paying taxes to the occupier country, based on the laws of the occupied country as follows: | Taxes are paid to occupier countries, but with original country tax rates. Occupied status means citizens living in that city are paying taxes to the occupier country, based on the laws of the occupied country as follows: | ||
| Line 296: | |||
| Once a Country is Annexed all company owner of the former country will be offered to migrate their companies to the new country for a cost of company value/10 (paid to winner country's treasury) | Once a Country is Annexed all company owner of the former country will be offered to migrate their companies to the new country for a cost of company value/10 (paid to winner country's treasury) | ||
| - | Military ranks: | ||
| - | Are obtained by fighting in battles and add to your damage but only in wars, arena or alien fighting damage is not influenced | + | == Military ranks: == |
| + | |||
| + | Military ranks are obtained by fighting in battles and add to your damage but only in wars, arena or alien fighting damage is not influenced | ||
| Each rank will raise damage output | Each rank will raise damage output | ||
| Changing citizenship will result of starting a new ranking count for the new country | Changing citizenship will result of starting a new ranking count for the new country | ||