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In order to be able to fight you will need a [[Weapons|Weapon]]. |
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In order to be able to fight you will need a [[Weapons|Weapon]]. |
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Damage is calculated with the following formula: <br>
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'''Weapon damage''' = <{([[:en:Prestige|Prestige]]/100)*[([[:en:HP|HP]]+[[:en:CP|CP]]+[[:en:EP|EP]])/1000]*([[:en:Stamina|currentStamina]]/[[:en:Stamina|maxStamina]])}*(weaponAttack+X)> <br>
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'''Total damage''' = (Weapon damage - Armor defense) + [[:en:PP|PP]]
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Value X is calculated based on the level difference between Soldier and Leader.
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If Leader has higher level than Soldier, X has positive value (BONUS).
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If Leader has lower level than Soldier, X has negative value (MALUS).
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<u>''Note 1: level difference is calculated with the virtual levels based on [[XP|XP]] (see [[Levels|Levels]])''</u><br>
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<u>''Note 2: players without Leader are considered as having the Game as Leader, with Game having level 1.''</u><br>
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<u>''Note 3: 50% weapon damage is always hit in PvP, when hitting aliens without vulnerabilities or when hitting vulnerable aliens with the appropriate weapons.''</u>
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Full defense does not exist. Part of the damage done by the attacker will always be dealt to the defender. |
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Full defense does not exist. Part of the damage done by the attacker will always be dealt to the defender. |
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The fighter whoes [[HP|HP]] drops to 0 will lose the fight.
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The fighter who's [[HP|HP]] drops to 0 will lose the fight.
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