Version Differences for Fight Information

Line 1:
- Figths are carried out in real time.   + Fights are carried out in real time.  
       
  Actions are not taken right on click but after the [[Action Time|Action Time]] ends.     Actions are not taken right on click but after the [[Action Time|Action Time]] ends.  
Line 12:
       
  If Leader has higher level than Soldier, X has positive value (BONUS).    If Leader has higher level than Soldier, X has positive value (BONUS). 
    + ''X for bonus = 0,25*WeaponATK-(SQRT(1/(((LeaderLVL-YourLVL)*100)/LeaderLVL)))*0,25*WeaponATK''  
       
  If Leader has lower level than Soldier, X has negative value (MALUS).    If Leader has lower level than Soldier, X has negative value (MALUS). 
    + ''X for malus = ((SQRT(((LeaderLVL-YourLVL)*100)/LeaderLVL))/10)*(0,25*WeaponATK)''  
       
  <u>''Note 1: level difference is calculated with the virtual levels based on [[XP|XP]] (see [[Levels|Levels]])''</u><br>    <u>''Note 1: level difference is calculated with the virtual levels based on [[XP|XP]] (see [[Levels|Levels]])''</u><br> 
Line 19:
- <u>''Note 3: 50% weapon damage is always hit in PvP, when hitting aliens without vulnerabilities or when hitting vulnerable aliens with the appropriate weapons.''</u>   + <u>''Note 3: if attacker's damage is more than the 10% of defender's max. HP, but all/most of the damage was defended, an energy shock wave is created, which inflicts 10% damage (of max. HP) on defender. If attacker's damage is less than the 10% of defender's max. HP, all damage is inflicted.''</u><br>  
    + <u>''Note 4: MALUS is not taken into consideration after 3rd Rebirth.''</u>  
       
  Full defense does not exist. Part of the damage done by the attacker will always be dealt to the defender (see Note 3).    Full defense does not exist. Part of the damage done by the attacker will always be dealt to the defender (see Note 3).