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Figths are carried out in real time.
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Fights are carried out in real time.
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Actions are not taken right on click but after the [[Action Time|Action Time]] ends. |
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Actions are not taken right on click but after the [[Action Time|Action Time]] ends. |
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If Leader has higher level than Soldier, X has positive value (BONUS). |
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If Leader has higher level than Soldier, X has positive value (BONUS). |
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''X for bonus = 0,25*WeaponATK-(SQRT(1/(((LeaderLVL-YourLVL)*100)/LeaderLVL)))*0,25*WeaponATK''
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If Leader has lower level than Soldier, X has negative value (MALUS). |
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If Leader has lower level than Soldier, X has negative value (MALUS). |
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''X for malus = ((SQRT(((LeaderLVL-YourLVL)*100)/LeaderLVL))/10)*(0,25*WeaponATK)''
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<u>''Note 1: level difference is calculated with the virtual levels based on [[XP|XP]] (see [[Levels|Levels]])''</u><br> |
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<u>''Note 1: level difference is calculated with the virtual levels based on [[XP|XP]] (see [[Levels|Levels]])''</u><br> |
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<u>''Note 3: 50% weapon damage is always hit in PvP, when hitting aliens without vulnerabilities or when hitting vulnerable aliens with the appropriate weapons.''</u>
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<u>''Note 3: if attacker's damage is more than the 10% of defender's max. HP, but all/most of the damage was defended, an energy shock wave is created, which inflicts 10% damage (of max. HP) on defender. If attacker's damage is less than the 10% of defender's max. HP, all damage is inflicted.''</u><br>
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<u>''Note 4: MALUS is not taken into consideration after 3rd Rebirth.''</u>
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Full defense does not exist. Part of the damage done by the attacker will always be dealt to the defender (see Note 3). |
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Full defense does not exist. Part of the damage done by the attacker will always be dealt to the defender (see Note 3). |