Version Differences for War description

(Military ranks:)
(Battle Mechanics)
Line 372:
  == Battle Mechanics ==    == Battle Mechanics == 
       
- To attack a City a war must be started first, with a CB explained above   + To attack a City a war must be started first, with a CB explained above <br>  
- Only those Cities can be attacked which are bordering owned or "occupied" Cities   + Only those Cities can be attacked which are bordering owned or "occupied" Cities <br>  
- When in a War, Cities "occupied" by the enemy and belonging to a third country can be attacked too   + When in a War, Cities "occupied" by the enemy and belonging to a third country can be attacked too <br>  
- Every allied country fighting on the same side in the same war can attack an enemy City that they are bordering   + Every allied country fighting on the same side in the same war can attack an enemy City that they are bordering <br>  
  An enemy City can only be attacked by one country, cannot be attacked by more countries simultaneously     An enemy City can only be attacked by one country, cannot be attacked by more countries simultaneously  
       
- Costs of attacking a city is 20 gold+total population in City*0,05 gold      
- Attacking own Core cities is free   + Costs of attacking a city is 20 gold+total population in City*0,05 gold <br>  
    + Attacking own Core cities is free <br>  
  Attacking own flagged cities is half as normal     Attacking own flagged cities is half as normal  
       
- When a WAR is started, in the first 24 hours only the country who started it can initiate an attack on a City      
- After one side is victorious in a battle it takes the initiative and can start an attack in the current war while the defeated country can't   + When a WAR is started, in the first 24 hours only the country who started it can initiate an attack on a City <br>  
- 24 hours after war opening, the attacked country can initiate an attack too in case it has initiative   + After one side is victorious in a battle it takes the initiative and can start an attack in the current war while the defeated country can't <br>  
- There are 3 types of outcome in a battle for a City: victory/defeat, heavy victory/defeat, devastating victory/defeat   + 24 hours after war opening, the attacked country can initiate an attack too in case it has initiative <br>  
- The time duration of the initiative is based on the victory/defeat type: normal is 1 day, heavy 3 days, devastating 5 days   + There are 3 types of outcome in a battle for a City: victory/defeat, heavy victory/defeat, devastating victory/defeat <br>  
- Initiative is calculated newly after each battle finished   + The time duration of the initiative is based on the victory/defeat type: normal is 1 day, heavy 3 days, devastating 5 days <br>  
- When a country is attacked at the same time by 3 or more countries on it's cities it cannot start an attack   + Initiative is calculated newly after each battle finished <br>  
- When a City is attacked where a resistance war is already ongoing, attacker country joins the forces of the resistance and does not count into the war as a separate battle   + When a country is attacked at the same time by 3 or more countries on it's cities it cannot start an attack <br>  
- When a Resistance War is started in a city that is already under attack, resistant war fighters join the troops of the attacker country in their battle, no separate resistance war is started   + When a City is attacked where a resistance war is already ongoing, attacker country joins the forces of the resistance and does not count into the war as a separate battle <br>  
    + When a Resistance War is started in a city that is already under attack, resistant war fighters join the troops of the attacker country in their battle, no separate resistance war is started <br>  
  When winning a battle for a foreign City, it becomes "occupied" status     When winning a battle for a foreign City, it becomes "occupied" status  
       
- Battles are fought on the actual map of the attacked city      
- Battles are fought on a grid consisting of hundred squares aligned 10*10   + Battles are fought on the actual map of the attacked city <br>  
- Every square has wall with a minimum "health" of 10000 and maximum of City citizens number multiplied by 1000   + Battles are fought on a grid consisting of hundred squares aligned 10*10 <br>  
- Square health can only be attacked when there is no enemy soldier in the actual square. In case there are enemy soldiers they have to be defeated first to be able to attack the wall   + Every square has wall with a minimum "health" of 10000 and maximum of City citizens number multiplied by 1000 <br>  
- Fights against other players do cost only 1 stamina regardless how many stamina is consumed in the actual fight   + Square health can only be attacked when there is no enemy soldier in the actual square. In case there are enemy soldiers they have to be defeated first to be able to attack the wall <br>  
- Fights against the “Wall” do cost normal stamina, one for every hit   + Fights against other players do cost only 1 stamina regardless how many stamina is consumed in the actual fight <br>  
- Attackers start on the right side of the map, defenders on the left side   + Fights against the “Wall” do cost normal stamina, one for every hit <br>  
- Travelling between squares takes 1 minute/square and only owned squares or squares neighboured by owned squares are accessible   + Attackers start on the right side of the map, defenders on the left side <br>  
- After a square is conquered it regains its full "health"   + Travelling between squares takes 1 minute/square and only owned squares or squares neighboured by owned squares are accessible <br>  
- When a soldier is defeated he will be offered the option to rejoin the battle or to leave it   + After a square is conquered it regains its full "health" <br>  
    + When a soldier is defeated he will be offered the option to rejoin the battle or to leave it <br>  
  When rejoining the battle soldier start on the starting squares (right for attacker, left for defender)     When rejoining the battle soldier start on the starting squares (right for attacker, left for defender)  
       
- Battle duration is at least 24 hours (except when it is retreated)      
- Battles can be retreated in the first 12 hours of the battle and count as normal defeat   + Battle duration is at least 24 hours (except when it is retreated) <br>  
- After 12 hours ongoing battles cannot be retreated   + Battles can be retreated in the first 12 hours of the battle and count as normal defeat <br>  
- When the conquered squares owned by attackers are less than 40% of the total squares after the 24 hours end it will be considered a victory for the defending side   + After 12 hours ongoing battles cannot be retreated <br>  
- When the conquered squares owned by attackers are between 40% and 60% of the total squares after the 24 hours end the battle will continue until it goes either over 60% or under 40%   + When the conquered squares owned by attackers are less than 40% of the total squares after the 24 hours end it will be considered a victory for the defending side <br>  
- When the conquered squares owned by attackers are over 60% of the total squares after the 24 hours end (or in extra time) it will be considered a victory for the attacker side and City will become occupied   + When the conquered squares owned by attackers are between 40% and 60% of the total squares after the 24 hours end the battle will continue until it goes either over 60% or under 40% <br>  
    + When the conquered squares owned by attackers are over 60% of the total squares after the 24 hours end (or in extra time) it will be considered a victory for the attacker side and City will become occupied <br>  
  Victory has three different scales: over 60%: victory; over 75%: heavy victory; over 90%: devastating victory     Victory has three different scales: over 60%: victory; over 75%: heavy victory; over 90%: devastating victory  
       
- In case of victory in "occupied" cities by the enemy and belonging to a third country it loses the "occupied" tag (or become occupied by winner if at war with third country too)      
- Fighting a battle on a third countries occupied city does count as a normal battle in the War   + In case of victory in "occupied" cities by the enemy and belonging to a third country it loses the "occupied" tag (or become occupied by winner if at war with third country too) <br>  
    + Fighting a battle on a third countries occupied city does count as a normal battle in the War <br>  
  Occupied cities can only be attacked if being at War with occupier     Occupied cities can only be attacked if being at War with occupier  
       
       
  Travelling to battles:     Travelling to battles:  
       
- To fight in a battle players have to be in the City where the battle is fought      
- Battles are accessible by either travelling there or using Teleport Gates   + To fight in a battle players have to be in the City where the battle is fought <br>  
- Allied teleport gates are usable in case a country agreement is active   + Battles are accessible by either travelling there or using Teleport Gates <br>  
- Teleport gates can be obtained from the game through president initiative (but government decision) and are paid by the country: price - 100 gold   + Allied teleport gates are usable in case a country agreement is active <br>  
- Placing cost for a Teleport Gate in the Capital is 60 gold   + Teleport gates can be obtained from the game through president initiative (but government decision) and are paid by the country: price - 100 gold <br>  
- When a city is conquered, Teleport Gate is demolished   + Placing cost for a Teleport Gate in the Capital is 60 gold <br>  
- In cities with demolished teleport gates it costs only 25% of the original costs to repair the teleport gate   + When a city is conquered, Teleport Gate is demolished <br>  
    + In cities with demolished teleport gates it costs only 25% of the original costs to repair the teleport gate <br>  
  Players who use Teleport Gates can only travel back with teleport to the original City, from where he left     Players who use Teleport Gates can only travel back with teleport to the original City, from where he left