Version Differences for War description

(Revolt Risk (aRW))
(Resistance wars)
Line 286:
  == Resistance wars ==    == Resistance wars == 
       
- Cost: 20 gold +total population in City*0,02 gold and does not need being at war.   + Cost: 20 gold +total population in City*0,02 gold and does not need being at war.<br>  
- To start it player must be in the City.   + To start it player must be in the City. <br>  
- The City needs to have a foreign core to be able to start a resistance war.   + The City needs to have a foreign core to be able to start a resistance war. <br>  
- RW is started by paying the requested amount.   + RW is started by paying the requested amount. <br>  
- In case more foreign cores are in the same City, starting player has to chose for which Country the RW should start.   + In case more foreign cores are in the same City, starting player has to chose for which Country the RW should start.  
       
- Possible Resistance wars:      
- Core RW   + '''Possible Resistance wars:'''  
- Reason: Foreign core   +  
    + === Core RW ===  
    + Reason: Foreign core <br>  
  Type of RW:     Type of RW:  
- - if foreign core country exists: Patriots   + # if foreign core country exists: '''Patriots'''  
- - if non-existent: Nationalists   + # if non-existent: '''Nationalists'''  
       
       
  Effects if successful:     Effects if successful:  
- - Patriots: Defection of City to foreign Country,   + * Patriots: Defection of City to foreign Country,  
- - Nationalists:   + * Nationalists:  
- - Not Original Capital City: City becomes occupied   + * Not Original Capital City: City becomes occupied  
- - Original Capital City: Country will be released with Capital and all non-capital cities currently occupied by country (opening auto-war on new country with Freedom Fight CB)   + * Original Capital City: Country will be released with Capital and all non-capital cities currently occupied by country (opening auto-war on new country with Freedom Fight CB)