Version Differences for PP

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- Pierce Points can be obtained from (Fight & Wars - )Practice.   + Pierce Points (PP) is pure damage point which can be obtained from (Fight & Wars - )Practice. PP points are added at the end of the damage calculation equaling the Total Points value and can be used for both, physical and energy hits. To better understand, look at the [[FAQ|damage]] formula:  
       
- PP is pure damage added at the end of the damage calculation equaling the Total Points value.   + Total damage = (Weapon damage - Armor defense) + <span style="color:#FF0000;">PP</span>  
       
- PP damage is used for both physical and energy hits.   + PP damage is piercing and cannot be reduced by armor or equipment. More PP points collected, better advance against your enemy. These points can be obtained from [[Practice|practice]], but only when you succeed. Total Points Value can be '''raised once every day''', but keep in mind that if you skip one practice, your total will be '''decreased'''. (For details, check the [[Practice|practice]] section).  
       
- PP damage is piercing and cannot be reduced by armor or equipment.   + You can see your Total PP points an the Practice tab or at player overview:  
       
    + [[Image:pp_overview.png]]  
       
- The Total Points Value can be raised once every day.      
       
- Obtainable Practice Points raise with 0.1 each day but if you miss out a training day your Total Points value will decrease.   + === F.A.Q. abaut PP points ===  
       
- Pierce Points from Practice will be added to your Total Points after successful accomplishment of the daily Practice.   + : '''Do I really need to collect PP points?'''  
    + PP points are useful for those who are fighting with stronger aliens or in arena. Each player can take his decision if is worth for it to practice or not.  
       
- The chances of success may vary dependant on the type of weapons used:   + : '''Can my Total PP points have negative value?'''  
       
- 10% for pistol   + No, you can't lose more PP points than you earn, min. is 0, max. is unlimited  
       
- 15% for rifle      
       
- 20% for shotgun      
       
- 25% for sniper      
       
- 30% for launcher      
       
- There is always a 10% chance of injury what makes you lose 10% of your full health and 5% chance for a serious injury for 20% health loss.